Large City: Qÿhtvehb Cÿhqehtewtt Hegd

Qÿhtvehb Cÿhqehtewtt Hegd

Qÿhtvehb Cÿhqehtewtt Hegd
Example Undermountain architecture.
StateHobben
ProvenceHatupujuqe Provence
RegionAhê-vîke Forest
Founded1297
Community LeaderLord Trêpî
Area62 km2 (24 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation11934 m (-3796 ft)
Average Yearly Precipitation68 cm/y (26 in/y)
Population14849
Population Density239 people per km2 (618 people per mi2)
Town AuraInvocation
Naming
Native nameQÿhtvehb Cÿhqehtewtt Hegd
Pronunciation/cɪ̘qɪ̘tˈʤuːtt/ /hegd/
Direct Translation[usually] [servant]
Translation[Not Yet Translated]

Qÿhtvehb Cÿhqehtewtt Hegd (/cɪ̘qɪ̘tˈʤuːtt/ /hegd/ [usually] [servant]) is a subtropical Large City located in the Hatupujuqe Provence of the Hobben.

The name Qÿhtvehb Cÿhqehtewtt Hegd is derived from the Sylvin language, as Qÿhtvehb Cÿhqehtewtt Hegd was founded by Thil, who was culturaly Undermountain.

Climate

Qÿhtvehb Cÿhqehtewtt Hegd has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a blistering 34°C (93°F) and its average temperature during the winter being a pleasant 25°C (77°F). Qÿhtvehb Cÿhqehtewtt Hegd receives an average of 68 cm/y (26 in/y) of precipitation, most of which comes in the form of rain during the spring. Qÿhtvehb Cÿhqehtewtt Hegd covers an area of nearly 62 km2 (24 mi2), and an average elevation of 11934 m (-3796 ft) above sea level.

Overview

Qÿhtvehb Cÿhqehtewtt Hegd was founded durring the late 14th century in spring of the year 1297, by Thil. The establishment of Qÿhtvehb Cÿhqehtewtt Hegd was somewhat plagued by a lack of willing colonists, leading to Thil electing to pay people to resettle in Qÿhtvehb Cÿhqehtewtt Hegd.

Qÿhtvehb Cÿhqehtewtt Hegd was built using the conventions of Undermountain durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Qÿhtvehb Cÿhqehtewtt Hegd is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Qÿhtvehb Cÿhqehtewtt Hegd is is constructed arround a semi-circular narrow packed earth mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Qÿhtvehb Cÿhqehtewtt Hegd, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

A look around Qÿhtvehb Cÿhqehtewtt Hegd gives the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Qÿhtvehb Cÿhqehtewtt Hegd brings to mind.

Civic Infrastructure

Qÿhtvehb Cÿhqehtewtt Hegd possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qÿhtvehb Cÿhqehtewtt Hegd has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qÿhtvehb Cÿhqehtewtt Hegd has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qÿhtvehb Cÿhqehtewtt Hegd. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qÿhtvehb Cÿhqehtewtt Hegd's parks.

Qÿhtvehb Cÿhqehtewtt Hegd has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qÿhtvehb Cÿhqehtewtt Hegd.

Qÿhtvehb Cÿhqehtewtt Hegd has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qÿhtvehb Cÿhqehtewtt Hegd has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qÿhtvehb Cÿhqehtewtt Hegd has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qÿhtvehb Cÿhqehtewtt Hegd has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qÿhtvehb Cÿhqehtewtt Hegd has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtvehb Cÿhqehtewtt Hegd has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtvehb Cÿhqehtewtt Hegd has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qÿhtvehb Cÿhqehtewtt Hegd's public wards, blessings, and other arcane systems.

Qÿhtvehb Cÿhqehtewtt Hegd has an Arcane Academy which provides higher education in the arcane sciences.

Qÿhtvehb Cÿhqehtewtt Hegd possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qÿhtvehb Cÿhqehtewtt Hegd's grid is powered by a boiler and turbine based power plant.

Qÿhtvehb Cÿhqehtewtt Hegd possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Qÿhtvehb Cÿhqehtewtt Hegd has a first rate hospital which caters to anyone in need of long term medical care.

Qÿhtvehb Cÿhqehtewtt Hegd has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Qÿhtvehb Cÿhqehtewtt Hegd has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qÿhtvehb Cÿhqehtewtt Hegd's natural decorations nor waterways.

Qÿhtvehb Cÿhqehtewtt Hegd has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qÿhtvehb Cÿhqehtewtt Hegd has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qÿhtvehb Cÿhqehtewtt Hegd has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Qÿhtvehb Cÿhqehtewtt Hegd's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Qÿhtvehb Cÿhqehtewtt Hegd the stars are always right.

The Shadow Fern near Qÿhtvehb Cÿhqehtewtt Hegd are known to be a mutant strain of the creature.

Qÿhtvehb Cÿhqehtewtt Hegd's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves performance art to channel Mysticism energies of tier 1 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 29
  • Farmers: 44
  • Farm Laborer: 82
  • Hunters: 49
  • Milk Maids: 37
  • Ranchers: 18
  • Ranch Hands: 41
  • Shepherds: 35
    • Farmland: 59841 m2
    • Cattle and Similar Creatures: 3712
    • Poultry: 44547
    • Swine: 2969
    • Sheep: 148
    • Goats: 29
    • Horses, Mounts, and Beasts of Burden: 1484

Craftsmen

  • Arms and Toolmakers: 29
  • Blacksmiths: 35
  • Bookbinders: 19
  • Buckle-makers: 20
  • Cabinetmakers: 34
  • Candlemakers: 57
  • Carpenters: 53
  • Clothmakers: 39
  • Coach and Harness Makers: 16
  • Coopers: 34
  • Copper, Brass, Tin, Zinc, and Lead Workers: 21
  • Copyists: 14
  • Cutlers: 12
  • Fabricworkers: 32
  • Farrier: 84
  • Furriers: 9
  • Glassworkers: 53
  • Gunsmiths: 33
  • Harness-Makers: 13
  • Hatters: 28
  • Hosiery Workers: 10
  • Jewelers: 16
  • Leatherwrights: 39
  • Locksmiths: 15
  • Matchstick makers: 21
  • Musical Instrument Makers: 21
  • Painters, Structures and Fixtures: 19
  • Paper Workers: 22
  • Plasterers: 19
  • Pursemakers: 24
  • Roofers: 15
  • Ropemakers: 14
  • Rugmakers: 14
  • Saddlers: 26
  • Scabbardmakers: 32
  • Scalemakers: 16
  • Scientific, Surgical, and Optical Instrument Makers: 9
  • Sculptors, Structures and Fixtures: 14
  • Shoemakers: 14
  • Soap and Tallow Workers: 50
  • Tailors: 102
  • Tanners: 17
  • Upholsterers: 21
  • Watchmakers: 20
  • Weavers: 43
  • Whitesmiths: 11

Merchants

  • Adventuring Goods Retellers: 10
  • Arcana Sellers: 10
  • Beer-Sellers: 20
  • Booksellers: 23
  • Butchers: 40
  • Chandlers: 35
  • Chicken Butchers: 44
  • Entrepreneurs: 15
  • Fine Clothiers: 36
  • Fishmongers: 38
  • Florists: 9
  • Potion Sellers: 23
  • Resellers: 78
  • Spice Merchants: 20
  • Wine-sellers: 30
  • Wheelwright: 25
  • Woodsellers: 14

Service workers

  • Bakers: 87
  • Barbers: 72
  • Coachmen: 21
  • Cooks: 78
  • Doctors: 29
  • Gamekeepers: 22
  • Grooms: 12
  • Hairdressers: 53
  • Healers: 36
  • Housekeepers: 47
  • Housemaids: 78
  • House Stewards: 44
  • Inns: 14
  • Laundry maids: 28
  • Maidservants: 59
  • Nursery Maids: 29
  • Pastrycooks: 49
  • Restaurateur: 61
  • Tavern Keepers: 59

Specialized Laborer

  • Ashworkers: 19
  • Bleachers: 13
  • Chemical Workers: 8
  • Coal Heavers: 28
  • In-Town Couriers: 30
  • Long Haul Couriers: 32
  • Dockyard Workers: 29
  • Gas Workers: 7
  • Hay Merchants: 12
  • Leech Collectors: 40
  • Millers: 31
  • Miners: 33
  • Oilmen and Polishers: 22
  • Postmen: 34
  • Pure Finder: 19
  • Skinners: 42
  • Sugar Refiners: 8
  • Tosher: 25
  • Warehousemen: 42
  • Watercarriers: 31
  • Watermen, Bargemen, etc.: 41

Skilled Laborers

  • Accountants: 20
  • Alchemist: 22
  • Clerk: 30
  • Dentists: 14
  • Educators: 37
  • Engineers: 21
  • Gardeners: 14
  • Mages: 10
  • Plumbers: 15
  • Pharmacist: 17
  • Professors: 6
  • Scientists: 10
  • Wizards: 6

Civil Servants

  • Adventurers: 14
  • Bankers: 21
  • Civil Clerks: 32
  • Civic Iudex: 17
  • Consultants: 9
  • Exorcist: 34
  • Fixers: 17
  • Kami Clerk: 28
  • Landlords: 29
  • Lawyers: 19
  • Legend Keepers: 26
  • Militia Officers: 123
  • Monks, Monastic: 47
  • Monks, Civic: 40
  • Historian, Oral: 31
  • Historian, Textual: 18
  • Policemen, Sheriffs, etc.: 35
  • Priests: 53
  • Rangers: 20
  • Rat Catchers: 22
  • Scholars: 22
  • Spiritualist: 26
  • Slayers: 8
  • Storytellers: 56
  • Military Officers: 51

Cottage Industries

  • Brewers: 44
  • Comfort Services: 53
  • Enchanters: 15
  • Herbalists: 16
  • Jaminators: 51
  • Needleworkers: 44
  • Potters: 25
  • Preserve Makers: 46
  • Quilters: 21
  • Seamsters: 106
  • Spinners: 43
  • Tinker: 16
  • Weaver: 40

Artists

  • Actors: 15
  • Architects: 5
  • Bards: 21
  • Costumers: 9
  • Dancers: 17
  • Drafters: 9
  • Engravers: 11
  • Fine Furniture Carpenters: 7
  • Glaziers: 15
  • Inlayers: 14
  • Musicians: 42
  • Painters, Art: 7
  • Playwrights: 15
  • Sculptors, Art: 12
  • Wood Carvers: 53
  • Writers: 57

Produce Industries

  • Butter Churners: 49
  • Canners: 44
  • Cheesmakers: 53
  • Ice Merchants: 6
  • Millers: 32
  • Picklers: 25
  • Smokers: 19
  • Stockmakers: 16
  • Tobacconists: 23
  • Tallowmakers: 34

5609 of Qÿhtvehb Cÿhqehtewtt Hegd's population work within a Foundational Occupation.

8053 of Qÿhtvehb Cÿhqehtewtt Hegd's population do not work in a formal occupation, but do contribute to the local economy. 1187 (8%) are noncontributers.

Points of Interest

Some important ruler or leading figure resides in the community. This may be the seat of a regional lord, or it could be the traditional residence of a high priest, great magus, merchant house, or other wielder of influence. The community itself may or may not be under their direct control, but the wishes of the august figure must be acknowledged by the locals.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Qÿhtvehb Cÿhqehtewtt Hegd was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Qÿhtvehb Cÿhqehtewtt Hegd lost 143 people, 331 livestock, and 69 buildings. The conflict ended after roughly 186, when members of Qÿhtvehb Cÿhqehtewtt Hegd's militia enacted an operation to bring aid to another fighting force. The operation was complicated by the enemy setting up an ambush. The conflict ended with needing to break through the enemy's lines, which ended in defeat for Qÿhtvehb Cÿhqehtewtt Hegd's forces. The war is remembered in legend by Qÿhtvehb Cÿhqehtewtt Hegd's bards, historians, and legend keepers.

History